FoogRL - New enemy: a fairy-summoning uber fairy
Worked on the final mid-boss this week although it turned out I had already done much of the development before my two year dev hiatus. Which was a bonus. So mostly just testing the existing logic and deciding on the attacks and behaviour.
I also put together a gameplay preview vid:
But the fairy boss turned out pretty good I think. Usually for the boss trials in FoogRL there’s multiple bosses summoned. A single enemy isn’t usually hard to dispatch so I always make sure there’s a good chance that whilst fighting one enemy another appears around a corner. With the mid-game bosses, however, I really only wanted to summon one to give them some gravitas. To maintain the difficulty I make sure all the mid-bosses summon other enemies themselves. Bit of a cheat but I’m reasonably happy with it.
The fairy mid-boss has a special end-of-turn effect that if there are 1 or less mini-fairies then summon 4 random mini-fairies. There is a bank of 5 mini-fairies each with a different attack style, so this creates the option of maybe killing all the mini-fairies so a new batch is summoned which may be easier for your particular party to ignore/kill.
So that is all 3 mid-boss ‘apprentices’ done! 😻
Remaining items for beta v0.6
- Enhancements: 13
- Bugs: 27
Foog and the Scarpeners
Command a party of dead souls. Complete the 7 trials of Foog, the dark God of chaos.
Status | In development |
Author | ForkandBeard |
Genre | Role Playing |
Tags | Roguelike, squad-based, Turn-based |
More posts
- FoogRL - New enemy: 🔮Fairy Boss 👸Aug 08, 2021
- FoogRL - Final Pass on 🥳 Party Select UI 🥳Jul 31, 2021
- FoogRL - Mighty Morphing Player CharacterJul 18, 2021
- FoogRL - Trial 5 - Done 😺Jul 10, 2021
- FoogRL - New enemy: 🐸FROGS 🐸Jul 04, 2021
- FoogRL - New enemy: Prockle WitchJun 26, 2021
- FoogRL - GitHub Build Actions - .NET WinformsJun 19, 2021
- FoogRL - Devlog kick-offJun 06, 2021
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