FoogRL - Final Pass on 🥳 Party Select UI 🥳


Before I tackle the final battle foes I thought I’d take a break from enemies and attacks and treat myself to some UI development, booooooo.

As always doing any UI changes always takes 2 weeks longer than I expect but I’m glad it’s done now, there’s been a lot of new character stats and attributes that I never retro-fitted back in the party select form, so it was long overdue. I really like being able to compare all the stats of the characters in this visual way and also being able to remind myself of all attacks.

Before

Previously I had it in mind that each attack I would create a set of icons to describe its nature, so for example icons to denote whether the attack was: ranged, affect only, multiple-hits etc… but ultimately those icons varied in usefulness depending on the type of attack so I decided a while ago to ditch that approach and just use a brief text description instead. It’s just more flexible and also clearer what everything is doing.

After

Also added 2 more attacks for every character since I first created this UI so I’ve been able to reflect that as well 😺

There’s now genus and alignments added to this form also, again something I didn’t have in the game when I first did this UI (let that be a lesson kids - don’t do your UI until you’ve finished adding features!)

And as well I never added the list of player abilities but that’s there now as well, so lots of new good stuff.

Next

I think I will tackle the final boss battles, wish me luck 🙀

Remaining items for beta v0.6

  • Features: 5
  • Bugs: 21

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