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Foog and the Scarpeners
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Devlog
FoogRL - New enemy: 🔮Fairy Boss 👸
August 08, 2021
by
ForkandBeard
1
Not huge amount of progress this week. I am working on the end game bosses. There are 3 to add and I’ve very nearly added the first. She’s a massive fairy that can attack the entire rank or file o...
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FoogRL - Final Pass on 🥳 Party Select UI 🥳
July 31, 2021
by
ForkandBeard
Before I tackle the final battle foes I thought I’d take a break from enemies and attacks and treat myself to some UI development, booooooo. As always doing any UI changes always takes 2 weeks longe...
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FoogRL - Mighty Morphing Player Character
July 18, 2021
by
ForkandBeard
Have been implementing the final player character this week, nearly done but there’s a few little snags to finish. Bit of a complicated character that can morph into 4 different creatures. Each crea...
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FoogRL - Trial 5 - Done 😺
July 10, 2021
by
ForkandBeard
Pretty good week I reckon. I have a good enemy set for Trial 5 which now only leaves the final boss wave to complete. I expect the final wave to take a few weeks but it’s good to get onto to that st...
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FoogRL - New enemy: 🐸FROGS 🐸
July 04, 2021
by
ForkandBeard
Reasonable week this week added a new few enemies: Metal Frog Poison Frog Sweaty Frog Love Frog I don’t like to just change the colour of an enemy and call it a new enemy but I made a little excepti...
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FoogRL - New enemy: Prockle Witch
June 26, 2021
by
ForkandBeard
Spent some time this week writing some special test automation to load every single player and enemy and use each of their attacks. It’s a really cool bit of security to have as I get closer to Beta...
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FoogRL - GitHub Build Actions - .NET Winforms
June 19, 2021
by
ForkandBeard
No real content progress this week which is a slight bummer but I wanted to spend a little time addressing a bit of a long-term issue, that I just keep forgetting to run the unit tests before committi...
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FoogRL - New enemy: a fairy-summoning uber fairy
June 12, 2021
by
ForkandBeard
Worked on the final mid-boss this week although it turned out I had already done much of the development before my two year dev hiatus. Which was a bonus. So mostly just testing the existing logic and...
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FoogRL - Devlog kick-off
June 06, 2021
by
ForkandBeard
This week I’ve been working on completing the mid-boss enemies. They’re fairly complicated, with lots of new attack types to implement and general behaviours. There’s 3 in total and I’m just f...
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